All posts in Design

Qwak is back!

Quak PC by indiegamer Jamie WoodhouseBack in 1993, Qwak was an Amiga game published by Team17, at the end of 2006, developer Jamie Woodhouse released a GameBoy Advance version (only 300 cartridges).

Now he has just finished a brand new version for PC. Yoohoo ! :]

Jamie is also the man behind Nitro (Psygnosis) and All Terrain Racing (Team17) and several GameBoy Advance games.

Qwak, made with the PTK game engine from Phelios, is a fun platform game with addictive gameplay, close to Bubble Bobble (Taito).

A demo is available for download here.

Over the moo(n)

Naaty Design Moo Business Cards and card holderIf you have heard anything about MOO (really?) , they’re specialized in printing – mini-cards, business cards, postcards, stickers,…

The website interface is clean, simple to use, upload your picture(s), edit your text et voila!

We wanted to try so we ordered a set of 50 business cards, with just a logo + text (yeah, lazy…).


Continue Reading →

iSnap, do you?

Snap - a game by Phelios for iPod Touch and iPhone Our friends Phelios have just released their first production for iPod Touch and iPhone. They used the PTK game engine.

The gameplay of iSnap is simple and catchy.

Drag, pull and release the ball so it flies up into the air and lands on the board, where gems will be cleared. If the ball lands on grouped gems of the same color, the whole group will be eliminated. Clear as many gems as fast as possible before the board fills up to the top, and try to beat the highest score.

iSnap is available here.

Brad Mitchum: lost in time

smartphone game Brad Mitchum: lost in time

Naaty Design & Angel Software have been working together quite a long time on this project and due to several events, it always have been delayed (we may write a post-mortem about it one day…) BUT now, it’s a nearly complete game.


Continue Reading →